Taught course

Computer Games and Entertainment

Goldsmiths, University of London · Computing

Entry requirements

Upper second class undergraduate degree in computing, engineering or mathematical sciences, and an interest in - and capability for - working in interdisciplinary contexts. You will be required to demonstrate sufficient proficiency at programming in a major language. Applicants with professional experience will also be considered.

Months of entry


Course content

This groundbreaking course has been developed to address the needs of the computer games industry, a fast growing worldwide market worth billions of dollars.

We combine an emphasis on technical skills such as advanced programming, mathematics, AI, and graphics with a solid grounding in IP protection, entrepreneurship, business planning, teamwork and project management.

You’ll be given the skills you need to build successful interactive experiences, whether you want to work at a start-up or as part of a large organisation. Potential employers could include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, ARM and Framestore.

Industry placements

We work closely with industry leaders to shape the course content, and offer industry placements at studios including:

  • Creative Assembly Sega
  • Reflections Ubisoft
  • Sony SCEE
  • ARM
  • Supermassive
  • Splash Damage
  • Roll7
  • Climax Studios
  • Frontier
  • HP
  • Ideaworks
  • Rebellion Studios

Qualification and course duration


part time
24 months
full time
12 months

Course contact details

Course Enquiries
+44 (0)20 7078 5300