Taught course

Creative and Cultural Entrepreneurship: Computing Pathway

Goldsmiths, University of London · Computing

Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices.

When applying, please specify your preferred pathway i.e. Computing [games and entertainment]. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.

Months of entry


Course content

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.
You'll be able to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.
The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector. Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

What you study
In all pathways, this Masters programme contains four taught courses and a further dissertation/portfolio component.
All students take courses I and III, and Computing Pathway students choose options in games and entertainment for courses II and IV. Attendance is mandatory for all taught sections of the programme.
To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.
  • Course I: Theories of the Culture Industry: work, creativity and precariousness
  • Course II: Creative Practice
  • Course III: Entrepreneurial Modelling
  • Course IV: Entrepreneurial Practices and Modes of Production within one creative industry sector
  • Course V: Dissertation or Project/Portfolio plus reflective analysis

Qualification and course duration


part time
24 months
full time
12 months

Course contact details

+44 (0)20 7078 5300