You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices. When applying, please specify your preferred pathway i.e. Computing [games and entertainment]. You must demonstrate in your written application and in interview that you have a capacity for creative and cultural entrepreneurship, and that you are able to meet the intellectual demands of the programme.
Months of entry
In all pathways, this Masters programme contains four taught courses and a further dissertation/portfolio component.
All students take courses I and III, and Computing Pathway students choose options in games and entertainment for courses II and IV. Attendance is mandatory for all taught sections of the programme.
To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.
- Course I: Theories of the Culture Industry: work, creativity and precariousness
- Course II: Creative Practice
- Course III: Entrepreneurial Modelling
- Course IV: Entrepreneurial Practices and Modes of Production within one creative industry sector
- Course V: Dissertation or Project/Portfolio plus reflective analysis
Qualification and course duration
Course contact details
- +44 (0)20 7078 5300