Creative Technology
Entry requirements
We normally require a 2:2 honours degree, or equivalent qualification, in an appropriate subject.
Months of entry
September, October
Course content
Technology has become fundamentally important to art, design and culture and the skills associated with the once-separate creative and technical worlds increasingly overlap. This is a highly practical course with an emphasis on collaboration and experimentation. You will benefit from your lecturers creative, academic and technical expertise, and you'll be encouraged to step out of your comfort zone and tackle something new.
You'll work with your peers on group projects and in the past students have made an interactive cushion, immersive VR and AR environments, Hololens environments, 360 videos, projection mapping projects, locative mobileapps, novel gaming environments and, wearable tech, that showed the news.
You'll benefit from the cutting-edge facilities in our £80 million Art, Design and Media building, which is equipped with TV, radio and sound studios, workshops for digital image processing and a digital publishing suite.
We welcome students from any background onto this course, in the past, for example, we have had journalists, artists, designers, programmers, marketing and TV executives, engineers biologists and teachers. It's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.
Fees and funding
Qualification, course duration and attendance options
- MA
- full time12 months
- Campus-based learningis available for this qualification
- MSc
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Name
- Middlesex Enquiries
- enquiries@mdx.ac.uk