Taught course

Creative Technology

Middlesex University London · Middlesex University London

Entry requirements

  • We normally require a 2:2 honours degree, or equivalent qualification, in an appropriate subject

Academic credit for previous study or experience

If you have relevant qualifications or work experience, academic credit may be awarded towards your Middlesex University programme of study. For further information please visit our Accreditation of Prior Learning page.

Months of entry


Course content

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. This is a highly practical course with an emphasis on collaboration and experimentation. You will benefit from your lecturers creative, academic and technical expertise, and you'll be encouraged to step out of your comfort zone and tackle something new.

This is a highly practical course with an emphasis on collaboration and experimentation. You'll work with your peers on group projects and in the past students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news. Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

You'll benefit from the cutting-edge facilities in our £80 million Art, Design and Media building, which is equipped with TV, radio and sound studios, workshops for digital image processing and a digital publishing suite. You will have access to cutting-edge haptic technology, a graphics, and a games programming laboratory, and you'll have the chance to use the Human Interactive Systems Laboratory, a centre of research into haptic technology, as well as the Lansdown Centre for Electronic Arts.

We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

Course highlights
  • Our staff are active in research and industry, and their combined areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming
  • You'll have the opportunity to work on real industry briefs. In the past, students have worked with Sony and designer and engineer Moritz Waldemeyer
  • As a student of this course you'll receive a free electronic textbook for every module.

Qualification and course duration


full time
12 months


full time
12 months

Course contact details

Middlesex Enquiries