Entry requirements

To join this course, all applicants must demonstrate extant creative aptitude for and interest in storytelling and its related digital mediums. Our students come from a wide range of backgrounds and prior experiences, and have all demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to offer the animation landscape. While many applicants will have a degree from a British or overseas university, we will consider applicants who do not have a degree if they have an impressive portfolio, a creative track record or an equivalent life experience.

Specifically, all applicants must:
  • Be confident in the English language
  • Be 21 years or older
  • Be proficient in the English language
  • Be able to attend the NFTS in-person for the complete duration of the course
  • Have at least a basic computer literacy
  • Demonstrate a small portfolio of original work in any creative field

Months of entry

January

Course content

Do you want to be an animator for film or games?

Join our collaborative and creative community to become a creative technologist in animation and create award-winning work at one of the world’s best film schools. This practical 1-year MA programme explores the theory and craft of creating animations digitally for both games and film using industry standard software and technologies. You’ll bring scenes and characters to life using powerful content-creation software and real-time game engines.
This new and cutting-edge course is a comprehensive, technical and practical 1-year MA programme, exploring the theory and craft of creating animations digitally for both film and games using industry standard tools. It introduces many technical aspects of animation, including mechanical and organic animations, rigging and weight painting, sequencing and storytelling, as well as exporting animation to real-time tools, such as game engines.
Students will learn how to be animation practitioners by bringing scenes and objects to life digitally through established animation techniques that incorporate timing, motion, and emotion.
This course is intended for both students and professionals seeking to understand the foundation of digital animation using industry-standard tools across filmmaking and games. Specifically, this course is for:
  • Animation Directors seeking to upskill practically for real-time workflows
  • Those seeking preparation for the Games Design and Development MFA, Visual Effects MA and Directing Animation MFA
  • Technical specialists seeking to better understand animation practice
  • Animation generalists seeking to specialise further in software and tools
  • Undergraduates seeking to enter games or virtual production as animators

Information for international students

This course is open to international students.

Fees and funding

The NFTS is committed to ensuring it is open to students of genuine ability, no matter what their background or financial circumstances, which is why we award more scholarships and bursaries to British students, relative to the size of our student body, than almost any other educational institution in the UK.

Qualification, course duration and attendance options

  • MA
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Course Enquiries
Email
info@nfts.co.uk