Taught course

Media and Arts Technology

Queen Mary, University of London · Computer Science

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Entry requirements

A 2:1 or above at undergraduate level in Electronic Engineering, Computer Science, Design or a related discipline.

Months of entry


Course content

Be part of a new generation of designers, engineers and researchers who are applying digital innovation to the creative sector by combining human-computer interaction with creative computing. This MSc will teach you how to combine world-class technical and creative skills to shape digital transformation and improve lives.

  • Be taught by expert academics who are undertaking innovative and world-class research in this field.
  • Benefit from a flexible and cross-disciplinary programme structure organised around three themes: Sound, Image and Games, Interaction, Intelligence and Sensing and Creative Industry.
  • Tailor your degree to your interests and choose from a wide variety of technical, practical and business-oriented modules.
  • Access to our state-of-the-art facilities including the world-class qMedia Studios, the Materials Processing Lab, MAT equipment and the Electronics Lab.
  • Wide range of career opportunities in industry and academia.

You will undertake compulsory modules where you will learn creative computing techniques, interactive system design and user evaluation, and study data analytics methodologies and tools.

These compulsory modules will give you a common grounding in core technical and creative skills and ensure that you are able to develop enhanced skills through specialist options.

You will also choose from a wide range of elective module options which are split into three different themes: Sound, Image, and Games, Interaction, Intelligence, and Sensing, and Creative Industry:

  • Sound, Image and Games: theoretical and practical skills for the production and computational analysis of audiovisual content, as well as perceptual perspectives on media
  • Interaction, Intelligence, and Sensing: theoretical and practical skills relevant for media and arts technology including creative computing, research methods, artificial intelligence for audiovisual media, advanced sensing and Internet of Things, robotics, and computational creativity
  • Creative Industry: strategic management of research and development for innovative technology-based organisations, including ethics, legal, and intellectual property aspects applied to advanced digital information processing

If you have no prior programming experience and want to develop Computer Science skills, you can choose computer programming elective modules in the first semester.

You will devise and carry out a major dissertation under the supervision of an academic within the School. Projects in collaboration with industrial partners are regularly proposed.

Qualification, course duration and attendance options

  • MSc
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

School of Electronic Engineering and Computer Science
+44 (0)20 7882 7333