This course is open to graduates who have achieved the
equivalent of at least an upper second-class honours degree,
or better, in computing, information technology. Candidates
with an upper second-class honours degree in disciplines
such as engineering, mathematics, statistics, or physics are
also encouraged to apply. Candidates will be required to
provide evidence of their computing skills and experience.
This course has been co-funded under the National
Development Plan (Graduate Skills Conversion Programme)
for EU fee paying students.
Applications are made online at:
Months of entry
The M.Sc. programme in Computer Science (Interactive
Entertainment Technology) equips students with the theoretical
and practical knowledge to enable them to participate in the
design and development of the technology that underpins
the fast moving video game market as well as providing
transferable skills relevant for careers in the wider industries
of interactive entertainment, communication and simulation.
The course, which has been developed in co-operation with
leading indigenous and international game industry companies,
immerses students in a state of the art learning environment
using the very latest tools and technologies, as used by
professional game development companies.
The course is assessed based on a combination of assigned
coursework, written examination, a group project and a research
dissertation. The taught component will be composed of 30 ECTS
of compulsory modules and 30 ECTS of elective modules. The
compulsory components of the course are Numerical Methods
and Advanced Mathematical Modelling; Software Engineering
for Concurrent and Distributed Systems; Software Engineering
Individual Project; Seminar Series; Interactive Entertainment
Technology Group Project and individual Research Dissertation
All students will select an additional 30 ECTS of elective modules
from the following pool of topics: Data Communications and
Networks; Graphics and Console Hardware; Real-time Rendering;
Artificial Intelligence; Autonomous Agents; Real-time Animation;
Real-time Physics; Vision Systems and Augmented Reality. In
addition, students will be expected to complete an individual
research dissertation worth 30 ECTS.
Information for international students