Taught course

Artificial Intelligence for Games

University of Bradford · School of Electrical Engineering and Computer Science

Entry requirements

A good understanding of the principles and practice of writing computer programs prior to entry 2:2 or above in a subject: Containing a significant component in Computing; OR Other than Computing, but can demonstrate sufficient relevant experience in Computing; and relevant industrial experience (e.g. obtained through substantial experience of working in the games or software industry or through industrial experience of other relevant programming work) that will be assessed via a CV and references

Months of entry


Course content

On this course you will learn advanced techniques in Artificial
Intelligence (AI), to create a range of artificial gameplaying
agents and non-player characters for a wide variety of games,
from chess through to complex first-person and real-time
strategy and multiplayer games.
The course will cover advanced topics in machine learning,
genetic and evolutionary algorithms, and neural networks.
Options during the course will allow you to study areas such as
computer graphics and animation, sound, software engineering
and project management.
The course is designed for students with an enthusiasm for
AI who prefer a hands-on course where your ideas can be
implemented in a range of game environments, and for those
with an enthusiasm for computer games aiming to get into AI
design and development. You will be expected to have prior
knowledge of programming skills and an enthusiasm for games,
but knowledge of AI is not required.
Our graduates have skills that make them well suited to careers
in the computer games industry, and to AI jobs in other areas
such as finance, management and engineering, and for further
AI research through to PhD.
Special Features:
? The course is the first course of its kind in the world
? It has strong links with the UK games industry and games
Artificial Intelligence research, including prize sponsorship from
Microsoft and scholarships for exceptional students from the
Game Republic Academy
? Our partnership with Game Republic and our programme of
visiting speakers from industry ensure that you are up to date
with the latest developments and techniques in the games
industry, as well as giving you the opportunity to make contacts
with potential future employers
Collaborative Partners:
Partnership with Game Republic.
Modules 2011/12:
(C) = Core, (O) = Option
Stage 1 60 Credits (2 x Core Modules and 1 x Option Module):
? Advanced Software Development (20 Credits) (C)
? Artificial Intelligence for Games (20 Credits) (C)
? Computer Animation and Special Effects (20 Credits) (O)
? Concurrent and Distributed Systems (20 Credits) (O)
? Software Project Management (20 Credits) (O)
Stage 2 60 Credits (2 x Core Modules and 1 x Option Module):
? Artificial Intelligence for Games II (20 Credits) (C)
? Interactive Systems and Video Games Development (20 Credits) (C)
? Advanced Character Animation (20 Credits) (O)
? Artificial Intelligence with Applications (20 Credits) (O)
Stage 3:
? Dissertation (60 Credits) (C)

Qualification and course duration


part time
24 months
full time
12 months

Course contact details

Ashleigh Veres
01274 234286