You should have an Honours degree or equivalent in the following disciplines:
- Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals
- computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics
- medical illustration, 3D design, product design, digital media, digital arts, 3D modelling and animation
- or equivalent professional practice. However, high calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.
Months of entry
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by The University of Glasgow and The Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
Why this programme
- You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
- You will have access to a wide range of digital interaction technologies including virtual and augmented reality, stereographic 3D and haptic devices.
- You will also have access to the Laboratory of Human Anatomy at The University of Glasgow, one of the largest in Europe.
- The programme has excellent industry connections through research and commercial projects. You will benefit from guest lectures by practitioners, researchers and experts from industry.
- This programme is accredited by the Institute of Medical Illustrators.
You will split your time between The Glasgow School of Art (School of Simulation and Visualisation) and The University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.
Stage one: digital technologies applied to medical visualisation (delivered by The School of Simulation and Visualisation at The Glasgow School of Art)
- 3D modelling and animation
- Applications in medical visualisation
- Volumetric and 3D surface visualisation
- Core research skills for postgraduates.
Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at The University of Glasgow).
- Introduction to anatomy
- Structure and function of the human body
- Cadaveric dissection techniques.
In stage three you will complete a self-directed final project, supported throughout with individual supervision.
Career opportunities exist within the commercial healthcare device manufacturer, public and private healthcare sectors, as well as in academic medical visualisation research and development. Students will be able to gain 3D visualisation skills specific to applications in the medical, biomedical, anatomy, or health domains and will be involved in the design and development of related visualisations and/or applications through digital technology, eg visualising current life science research, creating patient information applications or training applications for medical practitioners, diagnostic and clinical applications, medical visualisation and simulation.
Here are some examples of roles and companies for our graduates:
- Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
- Research Prosector (GU)
- 3D printing industry
- Demonstrators in Anatomy
- PhD studies - medical history, medical visualisation
- Medical School
- Dental School
- Digital Designer at Costello Medical
- Lead Designer at Open Bionics
- Founder of Axial Medical Printing Ltd
- Digital Technician at University of Leeds
- Digital Specialist at Royal College of Surgeons and Physicians Glasgow
- Researcher and Factual Specialist at BBC
- Graduate Teaching Assistants
- Freelance Medical Illustration
- Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
- MBChB, BDS courses
Information for international students
Fees and funding
Qualification and course duration
Course contact details
- Dr Paul Rea