Research course

Creative Computing

Institution
University of Gloucestershire · School of Business and Technology
Qualifications
PhDMSc by research

Entry requirements

  • MA or MSc by Research/MRes: at least a 2.1 honours degree or equivalent
  • PhD: a master’s degree or equivalent in a subject area relevant to the proposed research topic
  • We actively encourage applications from students from different backgrounds who demonstrate appropriate research experience and achievement
  • EU and international students need IELTS 6.5 overall (with a minimum of 6.0 in writing and 5.5 in each component) or equivalent

Months of entry

February, October

Course content

Ranked 6th globally in the Postgraduate Research Experience Survey, 2019.

Our specialisms include VR, AR and MR, IoTs, mobile technology, gamification and serious games, user experiences and user interface development.

Postgraduate researchers studying in the areas of Creative Computing and Technology; Technical and Applied Computing and Engineering Technologies will be able to draw on expertise within the school across a wide area. There is a strong applied research focus in the School and particular interests in work that engages with the concerns of the user, the needs of businesses and the rapid developments within the IT industry and engineering sectors. We may also be able to offer you effective supervision for cross-disciplinary projects that link to business management. As a research degree candidate, you will be supported by a supervisory team with expertise in your subject and/or research approach. A research degree will open the door to work in full-time research or teaching, or provide a greater understanding of professional practice.

Due to rapid developments in the field of computer graphics and computer hardware, webbased applications are becoming more and more powerful, and the performance distance between web-based applications and desktop applications is decreasing.

There is rising demand for added and easier access to 3D content on the web. The better the browser experience, the more potential revenue that web-based content can generate. The main focus of this project is on the design, development and implementation of a new 3D generic modelling method based on Scalable Vector Graphics (SVG) for web-based applications. While the model is initialised using classical 3D graphics, the scene model is extended using SVG. A new algorithm to present 3D graphics with SVG is proposed.

This includes the definition of a 3D scene in the framework, integration of 3D objects, cameras, transformations, light models and textures in a 3D scene, and the rendering of 3D objects on the web page, allowing the end-user to interactively manipulate objects on the web page.

Qualification, course duration and attendance options

  • PhD
    part time
    72 months
    • Campus-based learningis available for this qualification
    full time
    48 months
    • Campus-based learningis available for this qualification
  • MSc by research
    part time
    36 months
    • Campus-based learningis available for this qualification
    full time
    24 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Enquiries
Email
enquiries@glos.ac.uk
Phone
03330 141414