Research course

Creative Technologies

University of Portsmouth · School of Film, Media and Communication

Entry requirements

A minimum of a second-class honours degree or equivalent in a relevant subject or a master's degree in an appropriate subject. Exceptionally, equivalent professional experience and/or qualifications will be considered. All applicants are subject to interview.

English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

Months of entry

October, February

Course content

Why take this course?

The School of Computing has a thriving and active research culture that pushes the boundaries of computing and the application of computer systems. Research covers a wide range of areas, with projects ranging from highly theoretical to very practical.

The School of Creative Technologies is centred around the application of new technologies to support creative areas. This includes games design and development, animation, video and sound, as well as other application areas, such as healthcare or security. We work closely with cultural heritage organisations worldwide to develop better methods of safeguarding digital assets. Our research is organised around five themes: Virtual Reality and Advanced Interactive Technologies, Digital Preservation, Computer Games Design and Technology, High Performance Visualisation, Computer Animation.

Module Details


Centre for Healthcare Modelling and Informatics provides information systems and computer science expertise to make easier some of the day-to-day jobs involved in healthcare delivery and administration. We have established excellent links with healthcare and social care professionals to keep abreast of their problems and needs. We conduct research to investigate new solutions to relevant problems, as well as providing consultancy services to organisations and individuals in the health and social care sector that wish to adopt information, communication and sensing technologies.


Advanced Interactive Technologies research has a strong theme of medical visualisation and health technology research, including the Responsive Interactive Advocate project (RITA) developing an advanced intelligent avatar to support elderly people.


The Advanced Games Research Group focuses on practice-led games research. Current active research areas include disruptive gameplay, minimalist gameplay and ambient gameplay.


The High Performance Visualisation research is about big data visualisation, hardware accelerated algorithms, high performance computing, computational grids, science gateways, workflow systems and user interfaces.


Computer Animation research focuses around facial animation, body language and believability. Emphasis is on practice led research and currently under development is the full length animated feature film, Stina and the Wolf.


The fields in which we conduct Computational Intelligence research include data mining, neural networks, fuzzy systems, evolutionary optimization, machine learning, pattern recognition, user-adaptive systems, computer graphics, computer vision and bioinformatics. We aim to perform world-class research in the analysis, design and implementation of CI methodologies.


The design and development of everyday devices that are capable of computation, sensing and communication relies on a range of networked technologies including wireless and mobile computing, Internet connectivity and connectivity within large scale distributed systems, secure infrastructures, sensing and reactive environments, as well as human interaction modelling. The Network and Security research group aims to, broadly, improve the effectiveness of the everyday pervasive computing environment.


Systems and Information Systems research focuses on the practice, philosophy and methodology of information processing. This research informs systems analysis, cybersecurity, digital forensics, e-commerce and e-government systems which are relevant throughout business and society.


Our researchers are working and supervising in subjects such as:

Virtual Reality and Advanced Interactive Technologies:

  • Medical visualisation and health technology
  • Design of advanced interactive systems

Future Proof Computing:

  • Data curation
  • Digital preservation
  • Digital humanities
  • e-archiving
  • Preservation of complex digital objects such as computer games or digital art
  • Big Data techniques for mining cultural data
  • Database archiving

Computer Games Design and Technology:

  • Disruptive gameplay
  • Minimalist gameplay
  • Ambient gameplay

High Performance Visualisation:

  • Big Data visualisation
  • Hardware accelerated algorithms
  • High performance computing
  • Computational grids
  • Science gateways
  • Workflow systems
  • User interfaces

Computer Animation:

  • The animation field and its applications
  • Simulation of medical consultations and entertainment
  • The recreation of photorealistic facial animations in games and film
  • Computer aided geometric modelling and applications

Intelligent Systems and Robotics:

  • Pattern recognition
  • Intelligent robotics and their practical applications
  • Implementing computing frameworks for human motion analysis
  • Multi-fingered robot manipulation (including prosthetics)
  • Data novelty detection and intelligent control for electric vehicle suspension

Digital Storytelling:

  • Academic papers and books
  • Filmmaking and festivals
  • Art installation, exhibition and curation
  • New technologies, new media and pedagogy

Student Destinations

Doctoral graduates are highly-skilled researchers that make an impact in a range of sectors. They benefit from high employment rates and, on average, earn more than holders of undergraduate and Masters degrees. A doctorate demonstrates to employers that you are intelligent, capable and motivated, and that you have advanced technical and research skills.

In addition to supervision from experts in the field, you will be supported to become an internationally employable doctoral graduate. You will also develop skills that are desirable to employers including critical thinking, problem-solving, project management, communication, leadership and creativity.

Fees and funding

UK students
Home/EU/CI full-time students: £TBC p/a* Home/EU/CI part-time students: £TBC p/a* *All fees are subject to annual increase
International students
International full-time students: £14,000 p/a* International part-time students: £7,000 p/a* * Fees are subject to annual increase.

Qualification and course duration


full time
24 months
part time
48 months


full time
36 months
part time
72 months

Course contact details

Admissions Team
023 9284 5566