Research course

Creative Technologies

Institution
University of Portsmouth · School of Film, Media and Communication
Qualifications
MPhilPhD

Entry requirements

A minimum of a second-class honours degree or equivalent in a relevant subject or a master's degree in an appropriate subject. Exceptionally, equivalent professional experience and/or qualifications will be considered. All applicants are subject to interview.

English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

Months of entry

February, October

Course content

Overview
If you're ready to take your expertise in Digital and Creative Technologies into a postgraduate research degree, Portsmouth is the perfect place to realise your ambitions.
As a postgraduate researcher, you'll access the latest equipment and techniques in our studios and labs to drive technological advances in areas such as animation, visual effects (VFX), cross reality (XR), User Experience (UX), computer and video games, visual computing, and music technology.
Our previous postgraduate candidates have worked on projects including developing award-winning CGI films, creating ultra-realistic and immersive entertainment using virtual and augmented reality, developing ways to use digital technology to protect heritage sites, and improving the monitoring of Parkinson's disease and facial palsy – and you could work on similar projects.
Current research

DIGITAL USER EXPERIENCE
Our work covers the following topics
  • Human computer interaction
  • Human computer interface
  • User experience (UX)
  • Advanced interfaces
  • User centred design
  • Projection augmented models
  • Object-presence
  • Tangible information design
DIGITAL HERITAGE
Our research covers the following topics
  • Digital heritage
  • Digital humanities
  • Digital museums
  • Museum technology
  • Digital culture
  • Digital cultural heritage
ANIMATION AND CGI
Our research explores the following topics
  • Motion capture
  • CGI animation, VFX
  • CGI art house cinema
  • Otherness in CGI
  • Narrative design in CGI
CROSS REALITY APPLICATIONS
Our research covers the following topics
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Extended or Cross Reality (XR)
  • Physical and psychological rehabilitation
  • Cultural heritage
  • Mixed-reality theatre
  • Auditory perception in VR
  • VR simulations for healthcare
  • Perception in VR
  • Behaviour in XR
  • Training and Education in XR
  • Sound in VR, AR, MR and XR
COMPUTER GAMES DESIGN AND TECHNOLOGY
Our research covers the following topics
  • Game design theory
  • Game development practice
  • Player psychology and the experience of play
  • Narrative and storytelling with games
VISUAL COMPUTING
Our research covers the following topics
  • Facial animation
  • 4D facial reconstruction and synthesis
  • Photorealistic facial expression
  • Real-time facial tracking
  • Photorealistic textures
  • 3D reconstruction and modelling
  • Physically based rendering (PBR)
  • Facial texture synthesis
  • Image-based rendering
  • Crowd behaviour analysis
  • Image based saliency detection
What can a postgraduate research degree do for my career?
Once you complete your postgraduate research degree, you'll be a highly-skilled researcher with the knowledge and skills to make an impact in many different industries.
Your postgraduate research qualification demonstrates to potential employers that you're an intelligent, capable and motivated person, with provable abilities and experience in critical thinking, problem-solving, project management, communication, leadership and creativity. Students may also develop subject specific skills in areas such as games development, computer graphics imagery (CGI), human computer interaction analysis, virtual reality (VR) development or music and sound production.
After researching with us, our successful postgraduate research candidates have gone on to impressive positions in a variety of fields – from academic careers in the UK, Europe, USA and South East Asia, to roles within independent games development, software development, graphics hardware development, and research management.

Qualification, course duration and attendance options

  • MPhil
    full time
    24 months
    • Campus-based learningis available for this qualification
    part time
    48 months
    • Campus-based learningis available for this qualification
  • PhD
    full time
    36 months
    • Campus-based learningis available for this qualification
    part time
    72 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Admissions Team
Email
admissions@port.ac.uk
Phone
023 9284 5566