The normal entry requirements for admission to the MA programme are: an Honours degree or equivalent in an appropriate discipline; for graduates of non-UK universities, sufficient command of spoken and written English to meet the demands of the programme (e.g. TOEFL 550 or equivalent). The very nature of the programme is such that candidates from a wide variety of backgrounds will be considered.
Months of entry
Develop your creativity, expand your practical skills and sharpen your media awareness and critical faculties with our postgraduate 3D Computer Animation programme. The course is designed to provide graduates, and other entry-qualified students, with the opportunity to gain a Masters Level qualification, reinforce professional skills, increase animation experience, and develop your knowledge and awareness of the practical application of animation.
You will study a range of taught modules covering animation techniques, production methods, production management, and pre and post-production. Throughout these modules you will have the opportunity to develop your systemic knowledge and understanding of computer-generated styles and formats, some of which are at the forefront of contemporary knowledge. You will also gain experience of contemporary industry-standard media production software and develop your critical awareness of computer-generated imagery. In addressing the topic of pre-production you will develop your ability to produce pre-production material that clearly communicates to specialist and non-specialist audiences, a skill that is valued by employers.
Throughout the programme you will improve your ability to initiate and carry out ambitious projects, (both personally and in teams). You will be expected to be decisive in complex and unpredictable contexts, to manage your own learning, employ scholarly reviews and original materials relevant to your discipline and show critical self-judgement. You will also develop your reflective critical thinking and analytical approaches to creative design with an awareness of social, ethical and cultural implications.
- 3D Animation (Part I)
- Production Methods (Part I)
- Production Management (Part I)
- Pre-Production (Part I)
- Post Production (Part I)
Major Project (Part II)
The Part II Project provides an opportunity for the student to undertake a deep and systematic study into a particular area of the agreed team Project. The area will require knowledge and understanding at the forefront of developments within the field of computer animation.
It will provide a vehicle to further advance the innovative and creative skills of the student and to integrate the material taught in Part 1. As such it aims to prepare the students for life-long learning, fostering an investigative and analytical approach to solving complex problems in an innovative manner
Qualification and course duration
Course contact details
- Dr Paul Hazel