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Months of entry
Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.
In the research programme of gaming and simulation, you will explore:
- Modelling virtual worlds;
- Creating character animation and behaviour;
- Generating effective scenarios;
- Building multi-sensory interfaces.
Drama, style and emotions
It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.
New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.
This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.
Information for international students
Institutional fee 2017-2018: € 18,201 (non EU/EEA)
Fees and funding
Statutory fee - fulltime 2017-2018: € 2,006 (NL/EU) (for exceptions see Tuition Fees and Financial Support)
Qualification and course duration
Course contact details
- Maarten Löffler
- +31 30 253 6759