Taught course

Virtual Reality and Augmented Reality

Institution
Lund University
Qualifications
Masters

Entry requirements

See website Virtual Reality and Augmented Reality - Master's Programme | Lund University

Months of entry

September

Course content

The demand for new approaches using Virtual Reality (VR) and Augmented Reality (AR) are rapidly increasing. Apply to this Master’s programme offering a truly holistic approach to VR/AR technology in a world-class, multi-disciplinary research and learning environment and be part of exploring new possibilities!

Recent advances in computer graphics, sensors and screen technology give us unprecedented possibilities to completely immerse humans in virtual environments or augment real environments. VR/AR constitute a completely new computing paradigm finding its way into applications for industry, health care, education, entertainment etc. The Master’s Programme in Virtual Reality and Augmented Reality aims at educating qualified professionals who can design, implement and evaluate VR/AR applications while also considering the ethical, cultural, and social implications of such technology.

Programme structure

Courses in e.g. computer graphics, image analysis, interaction design and VR/AR are blended into a unified learning experience that covers the whole range from enabling technologies to the final user experience of VR/AR applications.The core of the programme is the assumption that VR/AR technology is best learned when students fuse theoretical knowledge and technical skills with design thinking. Active experimentation is a fundamental pillar of the master's programme, with laboratory work and project assignments in Lund University's top tier laboratories. Examples of concrete content in the Master's programme include:

  • Computer graphics and its implications for VR/AR applications
  • Image analysis and its applications in VR/AR tracking
  • 3D interaction in VR/AR applications
  • User-centred design methodology for VR/AR development

Local and global companies are strongly committed to contributing to the Master's programme in various ways. This creates huge opportunities for project assignments and master degree projects, solving real world problems by applying VR/AR technology in a creative and innovative manner.

Qualification, course duration and attendance options

  • Masters
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

Name
See website