Animation for Film and Games
Entry requirements
To join this course, all applicants must demonstrate extant creative aptitude for and interest in storytelling and its related digital mediums. Our students come from a wide range of backgrounds and prior experiences, and have all demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to offer the animation landscape. While many applicants will have a degree from a British or overseas university, we will consider applicants who do not have a degree if they have an impressive portfolio, a creative track record or an equivalent life experience.
- Be confident in the English language
- Be 21 years or older
- Be proficient in the English language
- Be able to attend the NFTS in-person for the complete duration of the course
- Have at least a basic computer literacy
- Demonstrate a small portfolio of original work in any creative field
Months of entry
January
Course content
Become an animator for film or games.
- Animator (film or games) – bringing characters, creatures, and monsters to life with digital artistry
- Real-time Animator / Engine Artist – creating interactive or live visuals for games, virtual production, or XR
- Character / Creature Animator – focusing on acting, performance, and nuanced behaviour
- Technical Animator / Rigging Artist – designing rigs, deformation systems, and weight setups
- Pre-visualisation / Story Artist – shaping motion, staging, and cinematic flow before full production
- Freelancer / Hybrid Specialist – working across short-form projects, advertising, mobile games, VR, and AR experiences
Information for international students
This course is open to international students.
Fees and funding
Qualification, course duration and attendance options
- MA
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Name
- Course Enquiries
- info@nfts.co.uk