Concept Art
Entry requirements
Please view information for entry requirements by clicking course details
Months of entry
January, September
Course content
In games the role also continues to be vital to a successful production pipeline. There is a genuine demand for concept art graduates in this expanding marketplace.
This course has a strong focus on preparing you for working in the industry. The course has been designed by and is run by staff with significant industry experience who have an overwhelming knowledge of film, TV, game, animation and comic productions. We have many contacts in industry including at ILM, Atomhawk, Rare and Sumo Digital which ensures our teaching practises are reflective of current industry trends. We also invite concept arts guest speakers from studios, such as Ubisoft, Dreamworks and others, to not only engage with you, but to set you briefs reflecting the kind of work you would be expected to do in a professional environment.
You will have access to excellent facilities which include high-specification computers with graphics tablets and more specialised equipment such as Cintiqs, green screen facilities and motion capture, as well as drawing studios, scanners and light boxes for more traditional art development.
Ranked 20th in the world in the Animation Career Review International Animation School Rankings 2025. (Top 50 International Animation Colleges – formal degree. 207 colleges considered.) Find out more at tees.ac.uk/source.
Information for international students
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Fees and funding
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Qualification, course duration and attendance options
- MA
- part time24 months
- Campus-based learningis available for this qualification
- full time12-16 months
- Campus-based learningis available for this qualification
Course contact details
- Name
- Admissions
- scedtadmissions@tees.ac.uk
- Phone
- +44 (0)1642 335008