A minimum of a second-class honours degree or equivalent in a relevant subject. An online portfolio submission may be required as part of the selection process.
English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
Months of entry
Why take this course?
This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.
MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.
You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:
- MSc Computer Animation
- MSc Computer Games Technology
- MSc Film and Television
- MSc Music Technology
What will I experience?
On this course you can:
- Focus on a problem to develop excellent portfolio work
- Design and develop software, systems, 2D/3D assets, and innovative solutions
- Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
- Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
- Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
- Have the opportunity to engage in client-based research
What opportunities might it lead to?
Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.
Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.
Our students have pursued a wide range of project topics, including:
- Computer games programming and technical design
- Virtual Reality for healthcare
- Education, training and simulation
- 3D modelling
- Sound Design
- Animation design
- Motion capture
- Cross platform film production
- Online audio visual archiving
Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.
You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:
- Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
- Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
- Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
- Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.
We use the best and most current research and professional practice, alongside feedback from our students, to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional units may not run every year. If a unit doesn’t run, we’ll let you know as soon as possible and help you choose an alternative unit.
This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.
Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.
The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.
Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.
Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.
In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.
Fees and funding
Qualification and course duration
Course contact details
- Admissions Team
- 023 9284 5566