A good honours degree or equivalent in a relevant subject or a master's degree in an appropriate subject. Exceptionally, equivalent professional experience and/or qualifications will be considered. All applicants are subject to interview.
English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
Months of entry
Why take this course?
The School of Computing has a thriving and active research culture that pushes the boundaries of computing and the application of computer systems. Research covers a wide range of areas, with projects ranging from highly theoretical to very practical.
The School of Creative Technologies is centred around the application of new technologies to support creative areas. This includes games design and development, animation, video and sound, as well as other application areas, such as healthcare or security. We work closely with cultural heritage organisations worldwide to develop better methods of safeguarding digital assets. Our research is organised around five themes: Virtual Reality and Advanced Interactive Technologies, Digital Preservation, Computer Games Design and Technology, High Performance Visualisation, Computer Animation.
RESEARCH CENTRES AND GROUPS
CENTRE FOR HEALTHCARE MODELLING AND INFORMATICS
Centre for Healthcare Modelling and Informatics provides information systems and computer science expertise to make easier some of the day-to-day jobs involved in healthcare delivery and administration. We have established excellent links with healthcare and social care professionals to keep abreast of their problems and needs. We conduct research to investigate new solutions to relevant problems, as well as providing consultancy services to organisations and individuals in the health and social care sector that wish to adopt information, communication and sensing technologies.
VIRTUAL REALITY AND ADVANCED INTERACTIVE TECHNOLOGIES
Advanced Interactive Technologies research has a strong theme of medical visualisation and health technology research, including the Responsive Interactive Advocate project (RITA) developing an advanced intelligent avatar to support elderly people.
COMPUTER GAMES DESIGN AND TECHNOLOGY
The Advanced Games Research Group focuses on practice-led games research. Current active research areas include disruptive gameplay, minimalist gameplay and ambient gameplay.
HIGH PERFORMANCE VISUALISATION
The High Performance Visualisation research is about big data visualisation, hardware accelerated algorithms, high performance computing, computational grids, science gateways, workflow systems and user interfaces.
Computer Animation research focuses around facial animation, body language and believability. Emphasis is on practice led research and currently under development is the full length animated feature film, Stina and the Wolf.
The fields in which we conduct Computational Intelligence research include data mining, neural networks, fuzzy systems, evolutionary optimization, machine learning, pattern recognition, user-adaptive systems, computer graphics, computer vision and bioinformatics. We aim to perform world-class research in the analysis, design and implementation of CI methodologies.
NETWORK AND SECURITY
The design and development of everyday devices that are capable of computation, sensing and communication relies on a range of networked technologies including wireless and mobile computing, Internet connectivity and connectivity within large scale distributed systems, secure infrastructures, sensing and reactive environments, as well as human interaction modelling. The Network and Security research group aims to, broadly, improve the effectiveness of the everyday pervasive computing environment.
SYSTEMS AND INFORMATION SYSTEMS
Systems and Information Systems research focuses on the practice, philosophy and methodology of information processing. This research informs systems analysis, cybersecurity, digital forensics, e-commerce and e-government systems which are relevant throughout business and society.
Our researchers are working and supervising in subjects such as:
- Data mining
- Neural networks
- Fuzzy systems
- Evolutionary optimisation
- Machine learning
- Pattern recognition
- Computer vision and bioinformatics
- The design and development of novel technological advancement that appears in everyday devices
- Wireless and mobile computing
- Internet connectivity and connectivity to services in large scale distributed systems
- Secure infrastructures
- Human interaction modelling
Systems and information systems:
- Systems analysis
- Systems security
- Digital forensics
- e-government systems relevant to organisational, technological and cultural applications
Doctoral graduates are highly-skilled researchers that make an impact in a range of sectors. They benefit from high employment rates and, on average, earn more than holders of undergraduate and Masters degrees. A doctorate demonstrates to employers that you are intelligent, capable and motivated, and that you have advanced technical and research skills.
In addition to supervision from experts in the field, you will be supported to become an internationally employable doctoral graduate. You will also develop skills that are desirable to employers including critical thinking, problem-solving, project management, communication, leadership and creativity.
Fees and funding
Qualification and course duration
Course contact details
- Student Recruitment Centre - Faculty of Technology
- 023 9284 2993