This Masters is highly interdisciplinary in nature, and accepts students from a wide range of backgrouns. However, an Honours degree or equivalent professional practice in any of the following disciplines would be particularly beneficial:
- 3D art and design, product design, digital media, digital arts, 3D modelling and animation
- Computer science or computer graphics
- Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development or virtual reality.
Months of entry
The MSc provides students with the skills to become key innovators in this exciting and rapidly developing area. The MSc offers students the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.
As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.
At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.
Qualification, course duration and attendance options
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Daniel Livingstone