BSc Honours degree in Computer Science or a related discipline or equivalent professional practice. High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field.
Months of entry
The MSc Serious Games and Virtual Reality offers students transferable skills to design, develop and analyse serious games and to create digital content for serious games in order to work in the creative industries, and conduct interdisciplinary research in serious applications of games technology, particularly, in healthcare, education, and cultural heritage.
Games are huge business nowadays and the technology behind today's games is being implemented in other industries beyond entertainment. Serious games are games with purposes beyond just providing entertainment. Examples include, but are not limited to, edutainment, health games, and games for policy and social change. The serious games field has huge potential for growth, particularly in the realm of education. In fact, according to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will reach $413.2 million by 2015.
The academic sector is now responding to the growing global demand for Masters programmes in this area. Based on our expertise in 3D modeling and animation, motion capture technology, research activities of key members of academic staff in serious games, and the market demand of serious games, we have developed this programme.
Fees and funding
Funding is available for eligible students
Qualification and course duration
Course contact details
- Avril McAllister