Taught course

Computer Animation

Institution
Kingston University · 3D Design
Qualifications
MA

Entry requirements

A good BA(Hons) or BSc(Hons) degree or equivalent qualification in animation or a related subject which includes significant 3D computer graphic content, such as moving image, illustration, 3D design, computer-related design or architecture.

All applicants must be able to demonstrate, either through qualifications, work experience or portfolio of works, a solid understanding of digital media.

Applicants will normally be expected to have a show reel/portfolio of work which demonstrates the necessary aptitude, potential and skills required for entry to this course.

Exceptionally applicants may have no first degree but more than five years working in the field. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media, post production and animation is particularly valuable.

Months of entry

January, September

Course content

This course enables students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enables you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme.

Through a student-centred project-based curriculum, you will work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting. Industry-focused learning will enable you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

Reasons to choose Kingston University:

  • Kingston University is an active member of The Independent Game Developers' Association (TIGA), the games industry's representative body, and the British Interactive Media Association (BIMA).
  • This course has been developed in consultation with an industry panel that includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe.
  • You will use facilities that include editing suites, moving image studios, 3D workshops and Sony PlayStation developer kits.


What you will study:

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain-computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Qualification, course duration and attendance options

  • MA
    part time
    24 months
    • Campus-based learningis available for this qualification
    full time
    12-24 months
    • Campus-based learningis available for this qualification

Course contact details