A good BA(Hons) or BSc(Hons) degree or equivalent qualification in animation or a related subject which includes significant 3D computer graphic content, such as moving image, illustration, 3D design, computer-related design or architecture. All applicants must be able to demonstrate, either through qualifications, work experience or portfolio of works, a solid understanding of digital media. Applicants will normally be expected to have a show reel/portfolio of work which demonstrates the necessary aptitude, potential and skills required for entry to this course. Exceptionally applicants may have no first degree but more than five years working in the field. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media, post production and animation is particularly valuable.
Months of entry
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.
- This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
- The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
- The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.
Please note that this is an indicative list of modules and is not intended as a definitive list.
- Creation and Animation
This module builds on prior competency in using 3D modelling and animation software to allow further development of 3D skills and to develop specialisms in areas such as animation, rigging, lighting and modelling. Observational drawing classes will provide an underpinning to the 3D modelling and animation techniques.
- Perfecting the Look
This module builds on prior competency in using 3D modelling and animation software. It develops your 3D skills further and enables you, by guided self-study, to develop specialisms in areas that affect the look of a scene. That could be a photo realistic look, or a stylised look that aims to promote an emotional response from the viewer. Content will include rendering techniques, illumination techniques and the combination of individual elements by means of compositing.
- Digital Studio Practice
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
- Media Specialist Practice
This flexible module gives each you the chance to develop your unique interpretation of professional practice that captures your specific interests or niche within your course field.
- Digital Media Final Project
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.Work placement scheme
Many postgraduate courses at Kingston University allow students to do a 12-month work placement as part of their course. The responsibility for finding the placement is with the student; we cannot guarantee the placement, just the opportunity to undertake it. As the work placement is an assessed part of the course, the work placement is covered by a student's tier 4 visa.
Information for international students
All non-UK applicants must meet our English language requirements. For this course it is Academic IELTS of 6.5 overall, with no element below 5.5. Please make sure you read our full guidance about English language requirements, which includes details of other qualifications we'll consider. http://www.kingston.ac.uk/international/studying-at-kingston/language-requirements/
Fees and funding
Please see www.kingston.ac.uk/postgraduate/fees-and-funding/ for further details.
Qualification and course duration
Course contact details
- Admissions team
- 08448 547683/+44 (0)20 3308 9931