Taught course

Game Development (Programming)

Institution
Kingston University · Faculty of Science, Engineering and Computing
Qualifications
MScMSc with Placement

Entry requirements

Applicants are normally required to have a good honours degree in information technology, computer science, mathematics, physics or the academic equivalent.

All applicants must be able to demonstrate, either through qualifications or portfolio of works a solid understanding of digital media.

Exceptionally applicants may have no first degree but more than five years working in the field and/or a portfolio of works. In this case, there must be strong evidence that the applicant has the motivation to complete the course and the ability to work at this level. Experience in digital media or the games industry is particularly valuable.

Months of entry

January, September

Course content

This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the programming skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games programmer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.

  • This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
  • This course has been designed to utilise the best digital media expertise and resources from across the University, and will prepare you for employment in the digital media industry, where teams of specialists work together to develop and author innovative digital media projects.

You will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.

Qualification, course duration and attendance options

  • MSc
    part time
    24 months
    • Campus-based learningis available for this qualification
    full time
    12 months
    • Campus-based learningis available for this qualification
  • MSc with Placement
    full time
    24 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Admissions Team
Email
secpgstudentoffice@kingston.ac.uk