Taught course
The Business of Film, TV and Games
Entry requirements
This course is designed for anyone who wants to build or grow a business in the creative industries – no MBA required. Whether you're a producer, performer, writer, creative executive, entrepreneur, or advisor, you'll gain tools to make better business decisions and help your ideas succeed.
You might be:
- Advancing into a leadership or management role
- Planning to launch a production company or content creation venture
- Building technology platforms, financing tools, or creative services for the industry
- Growing an existing company, platform, or IP slate
- Developing workflow solutions or distribution services for content creators
- Leading a creative not-for-profit or social impact business
- Managing projects within a larger organisation
- Advising clients across legal, financial, or strategic roles
- Transitioning from another sector with a creative ambition
- You'll join a dynamic learning community where everyone is building new knowledge, exploring ideas, and learning how to make creativity commercially and culturally sustainable.
If you're ready to take your next step – and want a clear, supportive guide to how the business works – this course is for you.
Months of entry
January
Course content
Learn practical business skills to progress in the screen and interactive media industries.
This six-month course will teach you the business side of the film, TV and games industries, enabling you to advance your career - whether that’s within an organisation, or starting and growing your own company.
This hybrid, part time course is designed to offer flexibility where you can work alongside study.
Course Outline
The media industry is changing fast. Understanding how it works behind the scenes is essential for anyone looking to build a new business or to grow their career towards the executive level within an existing company. This course teaches you how the business actually runs: how decisions get made, how projects are financed, and how creative ideas become profitable enterprises.
You'll gain structured, practical knowledge to help you navigate each part of the industry value chain and build the financial, legal, and strategic skills needed to grow your impact over time.
You'll learn from producers, studio executives, investors, lawyers, and entrepreneurs with experience across film, TV, games, and digital platforms. They'll share how businesses really work and the things they wish they'd known when they started out.
The course is built to fit around your working life, with:
- 3 in-person summits (2 days each) to build your network, pitching and presentation skills
- 16 weekly online seminars with industry guests and specialist tutors
- 4 one-to-one tutorials tailored to your goals
- 4 optional deep-dive sessions on specialist or emerging topics
Summits take place at the NFTS campus in Soho, placing you in the heart of London's creative economy with access to top-tier industry networks. By the end of the course, you'll have produced either a polished business plan and investor ready pitch deck for a creative venture of your own, or a strategic business report proposing a new direction or opportunity within your organisation.
What You'll Study
You'll build up practical, transferable knowledge across every stage of the film, TV, games, and digital media value chain to transform ideas into valuable intellectual property. This includes:
- Strategic foundations and Industry value chains
- Content development and IP creation
- Entertainment business models and revenue streams
- AI, innovation and technology for revenue and efficiency
- Cross-media storytelling and IP expansion
- Entertainment finance foundations
- Legal frameworks and rights managements
- Funding and investment readiness
- Distribution strategy and global rights
- Pitching and strategic communication
- Creative leadership
You’ll also be supported by:
- A collaborative peer group from across a wide range of industries
- Templates, models, and real-world case studies
- Weekly tasks that build toward your final professional deliverable
- Recommended reading for those who want to explore more deeply
- A toolkit you can use long after the course ends
By the end, you'll have created a real-world outcome you can use to pitch a venture, secure investment, support a funding application, or propose a strategic shift within your current role.
Fees and funding
UK students
£3,900
International students
£3,900
The NFTS is committed to ensuring it is open to students of genuine ability, no matter what their background or financial circumstances, which is why we award more scholarships and bursaries to British students, relative to the size of our student body, than almost any other educational institution in the UK.
Qualification, course duration and attendance options
- PGCert
- part time6 months
- Distance learningis available for this qualification
Course contact details
- Name
- Course Enquiries
- info@nfts.co.uk