Taught course

Immersive Technologies (Virtual and Augmented Reality)

Institution
University of Bristol · School of Computer Science, Electrical and Electronic Engineering, and Engineering Mathematics
Qualifications
MScPGCertPGDip

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Entry requirements

An upper second-class honours degree (or international equivalent). Competence in mathematics must be demonstrated, preferably A-level mathematics or equivalent university-level experience. Applicants must meet the University of Bristol higher numeracy requirement (at least a B in GCSE mathematics).


Months of entry

September

Course content

Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world leading academics and work with industry partners.  


This master's programme equips students with: 

  • technological skills and knowledge to work with virtual reality and augmented reality;  
  • breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences; 
  • ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
  • ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
  • skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups. 

The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The programme has been co-designed with industrial partners to meet a growing skills-gap demand. The University has excellent cutting-edge research and facilities in immersive technologies. This ensures the teaching is research-led and gives students insights to how the sector will evolve in the future, along with emphasizing an applied and practice-based education. 

Qualification, course duration and attendance options

  • MSc
    full time
    12 months
    • Campus-based learningis available for this qualification
    part time
    24-36 months
    • Campus-based learningis available for this qualification
  • PGCert
    full time
    12 months
    • Campus-based learningis available for this qualification
    part time
    24-36 months
    • Campus-based learningis available for this qualification
  • PGDip
    full time
    12 months
    • Campus-based learningis available for this qualification
    part time
    24-36 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Enquiries Team
Email
choosebristol-pg@bristol.ac.uk
Phone
+44 (0) 117 394 1649