Taught course

High-Performance Graphics and Games Engineering

University of Leeds · School of Computing

Entry requirements

A bachelor degree with a 2:1 (hons) in computer science or a demonstrably equivalent qualification. Relevant work experience will also be considered. We expect you to have strong programming skills, including familiarity with C++. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended.

Months of entry


Course content

By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.

Qualification and course duration


full time
12 months

Course contact details

Admissions Team
+44 (0)113 343 2564