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A bachelor degree with a 2:1 (hons) in computer science. Other Computing based degrees may be considered on a case by case basis.
We require all applicants to have studied a breadth of relevant modules including significant programming (including C++), systems development, data structures and algorithms, with strong marks across all these modules. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended.
Relevant work experience will also be considered.
Months of entry
By studying this Masters degree, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Qualification, course duration and attendance options
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Admissions Team
- +44 (0)113 343 2564