We seek graduates with an enthusiasm for hands-on exploration and creation. We welcome applicants from a diverse range of backgrounds including art, architecture, computer science, engineering, social studies, music, design and performance. Applicants are assessed based upon creative ability, academic record and technical capacity.
A primary degree with first or second-class honours (Level 8 – National Qualifications Authority of Ireland or equivalent) in Art (including for example, Fine Art, Music, Theatre and Performance), Design, Engineering, or Computer Science.
Alternatively, in lieu of prior academic work, applicants with significant portfolios and/or professional experience will be considered for admission.
Applicants are requested to submit a portfolio showing previous creative and technical work, professional, academic or research. Links to online documentation/work are preferred (e.g. vimeo, youtube, soundcloud, personal portfolio website). Applicants may be called for an interview. The interview normally takes 20-30 minutes and includes a review of the portfolio.
WHAT TO INCLUDE WITH YOUR APPLICATION:
- Qualification transcripts and certificates
- English language qualification if English is not your first language
- Certified English translations of your transcripts/certificates where the originals are in a language other than English.
- A copy of your birth certificate (long document)
Months of entry
With an emphasis on the latest technological advances ‐ including computation, digital fabrication, robotics, and virtual reality ‐ the MA/MSc in Art and Technology offers a space to engage critically with the political, social and cultural implications of technology.
Core to the programme is an experimental and exploratory approach that aims to speculate and engage with the limits of what is possible in technologically sophisticated art and media, from both an artistic and technical perspective.
Centering around the student’s studio practice and portfolio development, the course places an emphasis on innovation and creative strategies. Students will develop their practice through creative research and an exchange of dialogue between peers, visiting artists and faculty.
As a student on this programme you will:
- Engage critically with the artistic, political, social and cultural implications of technology.
- Work with an international body of artists, researchers and students.
- Be engaged with key fields of arts practice rooted in technology including expanded cinema and film, sound art and composition, interactive art, virtual and immersive systems.
- Be introduced to innovative coding, fabrication, and physical computing skills, and emerging approaches to AI, 3D printing, sound design, software studies, simulation and interactivity.
- Gain a range of creative technological skills, and the opportunity to develop new approaches with your own practice.
For more detailed information please visit website.
Fees and funding
Please visit the website for more information on scholarships.
Qualification, course duration and attendance options
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Dr Nicholas Ward
- +353 (0) 61 234246