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First or second class honours degree in a discipline involving a significant element of computer programming, such as computer science, engineering, or other science and technology subjects.
If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages for information on equivalent qualifications.
Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page.
If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-session English and Academic Study Skills courses. These specialist courses are designed to help students meet the English language requirements for their intended programme of study.
Please see up to date entry requirements on the website https://www.lincoln.ac.uk/home/course/gmdedems/
Months of entry
MSc Games Development and Design is designed to build on students’ existing computer programming skills, providing them with the knowledge and expertise to develop contemporary video games using a variety of advanced tools and platforms such as virtual reality.
Industry context is an important aspect of this programme, and students can study game design topics that are applicable to working within the sector and to independent game creation, as well as familiarise themselves with research techniques that are appropriate for further postgraduate study.
The course is informed by the work and research of academic staff who specialise in games, with a combination of industry experience and research backgrounds in relevant areas. It is further supported by the Lincoln Games Research Network, which connects staff with an interest in games across the University and beyond. This environment provides a rich source of inputs and perspectives, as well as many opportunities for constructive and creative multidisciplinary interactions.
Guest speakers from games companies and other related areas contribute to the Frontiers of Games Research module. This is designed to help students develop industry perspectives, and better prepare them for employment or further study.
Qualification, course duration and attendance options
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Dr Patrick Dickinson