Entry requirements

  • 2:1 undergraduate degree (or equivalent) in a related STEM subject (Computer Science, Engineering, Technology, Maths).

English language requirements

You can find out more about our English language requirements. This course requires the following:

  • Band A
  • IELTS overall score of 6.5, minimum component scores not below 6.0

Months of entry

September

Course content

As a Master’s student of Games Engineering, you will be engaged in one of the most performance-driven elements of computer science, and will be well prepared to launch your career as an expert developer in the multi-billion pound computer games industry.

Video game development is a particularly complex software engineering process, requiring expertise in a number of wide ranging areas including high-performance graphics, programming, data structures, physics, acoustics, Artificial Intelligence (AI), machine learning, networking, modelling and rendering.

Throughout the course, you will be trained in the complex game development process, learning the fundamental and theoretical aspects of how to create game engines from the ground up, as well as working with established game engines (i.e. Unreal, Unity) to understand the intricacies of their capabilities and limitations.

Fundamental to becoming an expert developer is having deep understanding of algorithmic concepts and high-level programming languages, so, through this degree, you will not only master languages like C++ and python, but will form a conceptual understanding of computing principles with programming as a vehicle to grasp these concepts.

Visual computing, specifically the domain of computer graphics, is a fundamental discipline for the development and implementation of video games. Not only is it key within games engineering, but is ubiquitous across modern commercial, industrial and education landscapes.

Developed in collaboration with Warwick’s Visualisation Research Group, this Master’s degree draws on particular expertise in Visual Computing, including computer graphics, vision, imaging, distributed and parallel systems, Human Computer Interaction, and AI.

It is delivered in the multidisciplinary WMG department, Warwick’s largest academic department with 1300 full-time MSc students across a portfolio of courses, and 34 research groups driving over 40% of all research conducted at the university.

Fees and funding

See University website

Qualification, course duration and attendance options

  • MSc
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

Name
WMG Master's Team
Email
wmgmasters@warwick.ac.uk