Taught course

Computer Game Engineering

Institution
Newcastle University · School of Computing
Qualifications
MSc

Entry requirements

A 2:2 honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematical content, such as:

  • computing
  • information systems
  • mathematics
  • engineering
  • systems engineering
  • physics

Months of entry

September

Course content

A technical Master's degree that transforms your passion for programming and games into industry-ready skills. Excel in game engine technologies, real-time graphics and simulation programming.

Overview

This advanced Master's in game development gives you the skills and experience to thrive. It has been designed in collaboration with high-profile industry leaders and computer game innovators. We produce graduates with the potential to become future leaders in the global computer games industry.

Stand out in the job market with deep technical expertise in game engineering. You'll experience intensive programming in C++ and work with industry-standard tools and technologies. You'll gain an international perspective on the latest advancements in computer game development.

You'll benefit from:

  • an industrial advisory board made up of high-profile UK game companies
  • the opportunity to meet game developers from across the UK
  • a technical focus on game engineering and programming

We are a hub of digital innovation. You'll benefit from our:

Our expert academics bring cutting-edge computer game research and real-world industry experience to the classroom. Benefit from their insights of leading game studios and their strong connections across the sector.

This course has been developed in partnership with our Industrial Advisory Board (IAB). The IAB is made up of industry and alumni who are leaders in game engineering and development. This ensures the course remains relevant and aligned with industry needs.

Our Board has representatives from:

  • Nvidia
  • Epic Games
  • Ubisoft
  • Rockstar
  • Sumo
  • Digital Unity

What you'll learn

There are three phases in the course.

Phase one

Phase one (60 credits) will introduce core knowledge and skills through modules in:

  • programming
  • graphics
  • game technologies

You'll also undertake a substantial amount of supervised and unsupervised practical work.

Phase two

During phase two (40 credits), we emphasise the practice of computer game development through modules in:

  • skills, tools and techniques for the game industry
  • the development of a computer game (team exercise)
  • industry seminars from across the games industry

Phase three

Phase three (80 credits) is the individual system development or research project.

Information for international students

See Newcastle University's course entry for more information

Fees and funding

See Newcastle University's course entry for more information

Qualification, course duration and attendance options

  • MSc
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

Name
Admissions Secretary
Email
Computing.Admissions@ncl.ac.uk
Phone
+44 (0) 191 208 2736