Computer Game Engineering
Entry requirements
A 2:2 honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematical content, such as:
- computing
- information systems
- mathematics
- engineering
- systems engineering
- physics
Months of entry
September
Course content
A technical Master's degree that transforms your passion for programming and games into industry-ready skills. Excel in game engine technologies, real-time graphics and simulation programming.
Overview
This advanced Master's in game development gives you the skills and experience to thrive. It has been designed in collaboration with high-profile industry leaders and computer game innovators. We produce graduates with the potential to become future leaders in the global computer games industry.
Stand out in the job market with deep technical expertise in game engineering. You'll experience intensive programming in C++ and work with industry-standard tools and technologies. You'll gain an international perspective on the latest advancements in computer game development.
You'll benefit from:
- an industrial advisory board made up of high-profile UK game companies
- the opportunity to meet game developers from across the UK
- a technical focus on game engineering and programming
We are a hub of digital innovation. You'll benefit from our:
- leadership of the National Edge AI Hub, next-generation innovations via edge computing
- recognition as an Academic Centre of Excellence in Cyber Security, supported by the National Cyber Security Centre and the EPSRC
- direct link with the UK's National Innovation Centre for Data
- partnership with The Alan Turing Institute, the UK’s national institute for data science and AI
Our expert academics bring cutting-edge computer game research and real-world industry experience to the classroom. Benefit from their insights of leading game studios and their strong connections across the sector.
This course has been developed in partnership with our Industrial Advisory Board (IAB). The IAB is made up of industry and alumni who are leaders in game engineering and development. This ensures the course remains relevant and aligned with industry needs.
Our Board has representatives from:
- Nvidia
- Epic Games
- Ubisoft
- Rockstar
- Sumo
- Digital Unity
What you'll learn
There are three phases in the course.
Phase one
Phase one (60 credits) will introduce core knowledge and skills through modules in:
- programming
- graphics
- game technologies
You'll also undertake a substantial amount of supervised and unsupervised practical work.
Phase two
During phase two (40 credits), we emphasise the practice of computer game development through modules in:
- skills, tools and techniques for the game industry
- the development of a computer game (team exercise)
- industry seminars from across the games industry
Phase three
Phase three (80 credits) is the individual system development or research project.
Information for international students
See Newcastle University's course entry for more information
Fees and funding
See Newcastle University's course entry for more information
Qualification, course duration and attendance options
- MSc
- full time12 months
- Campus-based learningis available for this qualification
Course contact details
- Name
- Admissions Secretary
- Computing.Admissions@ncl.ac.uk
- Phone
- +44 (0) 191 208 2736