Entry requirements

You will normally have at least a 2:1 undergraduate UK honours degree in a relevant discipline (e.g. creative/digital arts, management, education, science etc). A 2.2 will also be considered. Equivalent EU/international qualifications are also accepted. Applicants who do not meet these criteria will be considered on a case-by-case basis. Other professional qualifications will be considered on merit and/or with relevant professional experience.

Overseas applicants will require IELTS with an overall score of 6.5 with no less than 5.5 in any category, or an equivalent accepted English language qualification.

Months of entry


Course content

The School of Digital Art's (SODA) Games Art course aims to empower you with the knowledge and skills to create immersive art for games and the interactive experiences of the future. It will explore games art in a range of professional contexts, through interdisciplinary investigations in imaginative concept art, dynamic character design, and immersive world-building. It will synthesise industry-standard tools, techniques and processes with emerging technologies, disruptive research and design thinking.

As a Games Art student you will be part of the School of Digital Arts and will be based within a brand new purpose-built building, equipped with the latest emerging technologies to enable you to develop industry-standard skills for creating and researching content across the latest digital platforms.
SODA is well positioned within Manchester for building a network and developing your research and practice in the media, games and digital tech industries. It is also home to staff from a wide range of disciplines who are research active and experts in their chosen areas. They enjoy well-established links to the wider creative media, arts and digital tech industries in Manchester, nationally and internationally.
The exciting interdisciplinary nature of the course may involve collaborative opportunities with students on other SODA courses at both undergraduate and postgraduate levels, from faculties across the university, such as Arts and Humanities and the Department of Computing and Maths in the Faculty of Science and Engineering.
Supported by guest lectures from international artists, industry practitioners and academics, you will position your work within wider professional and global contexts to develop an innovative, creative practice and research projects.
Features and Benefits
  • Extend your games art practice by developing specialist expertise in character and creature art, environment and prop design, effects and simulation.
  • Apply next-gen techniques and workflows taught by industry-experienced professionals with valuable knowledge and insight.
  • Engage with cutting edge research and knowledge exchange in our innovative CoLab programme.
  • Showcase your talent by expanding your portfolio through exciting projects and international opportunities.

Qualification, course duration and attendance options

  • MA
    part time
    24 months
    • Campus-based learningis available for this qualification
    full time
    12 months
    • Campus-based learningis available for this qualification

Course contact details

Course Enquiries Team
+44 (0) 161 247 6969